A free-to-play life sim farming RPG.
Worked as an Associate Lead Engineer, working in all client side aspects of the game, ranging from gameplay and UI, to tools and library integration.
Also worked as a mentor for the Lead Engineer and other team members, providing guidance and support in technical and non-technical matters.
Game developed in Unity.
Guilty tells us the story of Lady Custodia, in a sad and empty attic.
Lady Custodia suffers from dementia and her house appears as a cave of monsters that haunt her and scare her.
The player takes Lady Custodia through her memories, recovering her sanity and bringing light into her story and her house.
Made in Unity.
Guilty tells us the story of Lady Custodia, in a sad and empty attic.
Lady Custodia suffers from dementia and her house appears as a cave of monsters that haunt her and scare her.
The player takes Lady Custodia through her memories, recovering her sanity and bringing light into her story and her house.
Made in Unity.
A social network app for SHORTCUTZ NETWORK, a collection of regular short film screenings, taking place around the world.
App developed in React Native.
Website developed in React and Backend developed with PHP and MySQL.
The project was developed in conjunction with A Escolhinha do Figo, a collection of soccer schools for young children, and consisted in creating a collectable card game where the card collection would be composed by students of the various schools.
In order to create the cards, an app was created that allows the user to create a virtual card, by customizing the card avatar and it's gameplay attributes.
The app was developed in Unity and the web page in React JS.
World War Online (WWO) is a multiplayer real-time strategy game available in the browser and as apps for Android and iOS.
My contribution to the project consisted in the development of the mobile apps, and seasonal content updates for both the app and the browser version.
Apps developed in Unity.
Browser version and backend developed with PHP and MySQL.
A 2 Player Quiz game about discerning fake news from real news.
On each round 4 news headlines will be shown, 2 fake and 2 real, and the players must choose 1 of the truthfull ones.
Each player starts 7 Cultured tiles, for every Incorrect answer, one tile will fall to Idiocracy. Every 5 Correct answers, will recover 1 tile to Cultured.
The first player to let all 7 tiles fall to Idiocracy loses.
Made in Unity.
A 2D side-scroller where you see by making sound.
Made in Unity.
Controls:
Keyboard: Arrows -> to move | Space bar -> press to jump, hold to jump higher | Shift + Arrows -> to run
Xbox Controler: Analog Stick -> to move | A -> jump | X -> run
This is a small puzzle game created as my solo entry for the Ludum Dare 35 Jam, where it ranked #47 in Innovation and #276 Overall. The concept consists in using shadows to reveal and hide obstacles.
Made in Unity.