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Nuno Xu Senior Unity Engineer

Professional Work


Game Jams


Background


Worked in Moonfrost - a multiplayer life-sim game inspired in Stardew Valley. Responsibilities included:
  • Mentored Lead Engineer and other team members, providing guidance and support in technical and non-technical matters.
  • Handled conflict management between departments, serving as mediator and agenda facilitator when tough decisions had to be made, such as deciding deadlines and project scope disagreements.
  • Co-operated with other departments to establish good communication channels, in the form of workflow guidelines.
  • Architecture and implementation of core systems, such as multi-grid environment mapping, editor tooling, crafting and item management.
Worked on client side development for Rebel Racing - an arcade racing game for Android and iOS, originally launched in Nov 2019 with frequent content updates up to present day.
  • Did generalist development, working in all client side aspects of the game, ranging from gameplay and UI, to tools, library integration and build pipeline.
  • Took ownership of multiple features, coordinating with other departments to make sure work gets shipped.
  • Stood as tech stakeholder during design sessions.
Created project agnostic libraries, used in games across the studio, such as web socket integration and player groups (guild/clubs).
Continuous development for the web game WWO (World War Online), using PHP.
Developed apps for Android and iOS in Unity:
  • Unnamed puzzle game (In Development) - a board puzzle game
  • WWO (Launched 2017 - In continuous development) - an online multiplayer strategy game
  • Soccer Avatars (Launched 2017) - a card creator app for the card game Soccer Avatars
Developed apps for Android and iOS in React Native:
  • Shortcutz (In Open Beta - Launching Q1/2018) - a short films social network. Also created a web backoffice using React JS.
  • Experts (Launching Q2/2018) - a tourist marketplace
Research and development of fluency detection in natural text.
Development of the game Wordtap for linguistic editor evaluation.
Used Python and Flask.
Development and release of a SIMN application update, using Java and SQL for the application, and GWT for the auto-update platform.
Update of SIMN build tools from Ant to Maven.

Education


Finished with an average of 17 out of 20.
Earned academic excelence diploma in 1st year.

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